# $Id: template.txt,v 1.6 2000/08/08 18:44:27 ksulliva Exp $ # GURPS Character sheet template # # Blank lines and comments (lines starting with #) are ignored. # Most lines are of the form: # key: value # @key: value # $key: # # "key" can contain white space and capitals. "value" can contain multiple # values separated by a "/". The following lines are all equivilent, # though the first form is easiest to read and edit: # Armor PD: 2 / 3 # armorpd: 2/3 # a r m ORpd:2 /3 # # Keys starting with "@" can be repeated (to list all of your # advantages, for example. # # Keys starting with "$" are freeform text, like your character # background. Enter text on the next few lines. Finish up with a "$" # on a line by itself. For example: # # $appearance: # Dunali is 38 years old. He is obviously an Indian half-blood but # dresses and acts as if he had lived in New York all of his life. # His dark hair is short and styled; his brown eyes are usually hidden # behind glasses. # $ # # Questions should be sent to Kevin Sullivan # # Basic information: Character Name and Player Name Name: The Unnamed Character Player: # Character information race: age: profession: height: weight: # The script will add up most of the points for you. Just specify how many # unspent points you have. unspent points: 0 # Stats. Two numbers; the first is the value of the stat, the second # is the point cost of the stat. For example: # DX: 13 / 30 ST: 10 / 0 DX: 10 / 0 IQ: 10 / 0 HT: 10 / 0 # Senses and will. In my game, senses start at (IQ+HT)/2, round down. Will # starts at 11. Both can be modified by advantages. Standard GURPS has # both start at IQ. # # If you comment these out they will be calculated, but advantages # will not be taken into account. vision: 10 hearing: 10 smell: 10 will: 11 # Basic Speed is (DX+HT)/4, keep fractions. Move is basic speed plus # (running skill)/8, rounded down, minus encumbrance. # # These will be calculated from your stats and Running skill. If you # specify "move" as a negative number, it will be subtracted from your # calculated move as encumbrance. #basicspeed: #move: -2 # Thrust and swing are based on ST; table is on B72. The form is # "Xd+X"; for example, 2d-1 or 1d or 1d+2 # # These will be calculated from your ST. #thrust: #swing: # Active defenses. Two numbers; the first is the raw score, the # second adds in your usual PD. If you leave the second number blank # it will be calculated. dodge: 5 / parry: 0 / block: 0 / # Passive Defense: level, then armor description. Total pd will be calculated. armor pd: 0 / none shield pd: 0 / none other pd: 0 / #pd: 0 # Damage Resistance. "Toughness" goes under "other DR" as "1 / toughness". # Total DR will be calculated. armor dr: 0 / none other dr: 0 / #dr: 0 # Advantages. Give the name, and then the point cost. Enter an empty # skill (just "@a:") to put a space on the output; this can help group # advantages and make them easier to read. For example: # @a: Luck / 15 # @a: Alertness 3 / 15 # Disadvantages. Like Advantages. # @d: Bad Sight (Nearsighted) / -10 # Quirks. Like Advantages. If you leave out the point cost -1 will be # assumed. # @q: Swears in Spanish # Skills. Skill name, skill type (PE, PA, PH, ME, MA, MH, MV), level, # and point cost. An empty skill "@s:" will put a space in the output. # # If you fill out the skill type and points but leave the level blank, # the level will be calculated for you. # Examples: # @s: Riding / PA / / .5 # @s: Stealth / PA / / 1 # @s: Area Knowledge (USA) / ME / 13 / .5 # @s: Ritual Magic (shaman) / MV / / 2 # Spells. Spell name, spell college, level, point cost, # casting time, mana cost, duration #@z: Simple Illusion / Illusion / 14 / 2 / 1s / 1,1 / 1m #@z: Hide / Light / 15 / 4 / 5s / 1-5,same / 1h # Possessions. Item name (count), weight (in pounds), cost. Lines # starting with "Total" and "Subtotal" will have their weights filled # in. Examples: # @p: Heavy Leather Armor / 20 / 200 # @p: Medium Shield / 15 / 30 # @p: Short Sword / 2 / 300 # @p: Subtotal on body # @p: # @p: Pack / 5 /2 # @p: Personal Basics / 1 / 0 # @p: Rope, 10 yards / 3 / 0 # @p: Subtotal in pack # @p: # @p: Total # Hand-to-hand weapons: Item name, damage type, damage, skill. Note # that weapons and missile weapons which you own should also be listed # under possessions. Examples: # @w: Short sword / cut / 1d+2 / 12 # @w: Short sword / impale / 1d-1 / 12 # Missile weapons (do not also list them under weapons) # Item name, damage type, damage, skill, snap shot, accuracy, 1/2 range, max range # @m: Short bow / impale / 1d-1 / 13 / 12 / 1 / 120 / 180 # @m: .38 revolver / crush / 2d-1 / 16 / 10 / 2 / 100 / 200 # Background. Give a quick 1-paragraph rundown on your character's # life up to now. This should be expanded in another document. $background: $ # Appearance. Same as background $appearance: $ # Picture of your character. There are two ways to do this: # 1) Use "Picture URL" to give a URL to a picture # 2) Use "Picture Data" to embed a base64 image, in JPEG, GIF or PNG format # # I prefer Option 2, since the picture is sent around with the file. # # Example of option 1: # Picture URL: http://sullivan.pgh.pa.us/~ksulliva/gurps/htmlgen/logan.gif # # Example of option 2: # $Picture Data: # R0lGODdhfgDdAPAAAP///wAAACwAAAAAfgDdAAAC/oSPqcvtD6OctNqLs968+w+G4kiW5omm6sq2 # 7gvH8kxvwY3j9S7ljc8LHm4VorBmvCSPr0DHyWwtbdAoqgrCWkfa7JbUDYW/mrGY7DGL1OgIe93O # vM9xyxxen9y5+V5sHwfI1/eDRMggCHaokFjSeDSW85ggiej2FaY1aaC5MLd55SmKkTnqAHrSZda4 # ygiBaqJaaDeL8Aar6GpJu0v5gDvo20vRqlsLaWpMfDz0G1UsrJQcPc2j1llGrbxt/QtEpXMqzgSM # NxxUTne+k27ObbgFjY7JzE6/Dm8l3x1fn//sj0Y7de8E3qv2j1zAGQO94DPY7yHDgwUnRkQIUd9C # /osKN8poWAQjJ4Ai3dkah0yiw5IgbaDMpbKlS4/ZPMqsSVPay5Iccy5ztlPILVhTeAK4idObnDu3 # LroRVDRoRXvEwnmy6ucVxSKSsIbU6rSnz48Jx/4pq5Lf2axkkKbVphEGILdPmnxtQ3fkXTR5j/IK # tIJVH6SP+qZJJecQyE2GPwwE1dgxsKh7Fde9vIjTJMo6Mw+Bmi6yI6+2SGMu0zW16tWs9ahGzIGu # YBVEA3cOFdv2X9wzU8z2fRp25VjBie8WnhS5Ht29ef8Enpv2beWkmD93nlj6cePNqV/S3p37de/b # HU0Xnx36cPPR1Y9HXx38e/bh6c+HmRz+d/fp/quy/g9ggAIOuFp8/LGFnYEJ7rdgefgtJ19/5AF1 # 4Hn2QVihg8Hct6GE+oGV4XoPIjghhyaR+KGIHaJ4oYIlmoXWiAzyZR2GeNXIYlgpSqVjizO2heOP # W+0IY0YNUnhjhDn2eOKSTDrmYZIrmjhkcSrSuFKUdUxmZR61dellfS4uslmWnv12mGcnUWlhZns8 # puZUzUypJhuLxSlSS6ItKNOe2N3kJ2+E4SmOW4GG2CShLjhxKJ6MKkqWXpBKAdekyjVqmZyWpmnU # pmL65amMa4Zq5luksgnqqe2BqOqYSLZ6ZaewairrrJJqaGulTuZ6a5u8pprfr8BqmSuXwva6eSqv # oR0Lp7I+nnqnrX3OOmir1UIbJKR9YSrqs47aZalo3EIp16R+jvspC+gSq+63VLkp1JnxktnRYHGF # SdKWVd77ZEr7+gvkv/kOjCXBUs5LyLrr7gouvWrB+y7ERsorVp0VU1yuucduzHHHHn8Mcsgij0xy # ySaLXAAAOw== # $ # All done!