# GURPS Character sheet template # # Blank lines and comments (lines starting with #) are ignored. # Most lines are of the form: # key: value # @key: value # $key: # # "key" can contain white space and capitals. "value" can contain multiple # values separated by a "/". The following lines are all equivilent, # though the first form is easiest to read and edit: # Armor PD: 2 / 3 # armorpd: 2/3 # a r m ORpd:2 /5 # # # Keys starting with "@" can be repeated (to list all of your # advantages, for example. # # Keys starting with "$" are freeform text, like your character # background. Enter text on the next few lines. Finish up with a "$" # on a line by itself. For example: # # $appearance: # Dunali is 38 years old. He is obviously an Indian half-blood but # usually dresses and acts as if he had lived in New York all of his # life. His dark hair is short and styled; his brown eyes are usually # hidden behind glasses. # $ # # Questions should be sent to Kevin Sullivan # save: yes # Basic information name: Logan Player: Andrew K. Adams # Character information race: Halfblood age: 37 height: 6'1" weight: 180lbs # Points spent in each category unspent points: 0 # Stats. Two numbers; the first is the value of the stat, the second # is the point cost of the stat. Ex: # DX: 13 / 30 ST: 12 / 24 dx: 15 / 30 IQ: 13 / 30 ht: 12 / 24 # Senses and will. Senses start at (IQ+HT)/2, round down. Will # starts at 11. vision: +2 / Alertness hearing: +4 / Alertness, Ring of Keen Hearing smell: +2 / Alertness will: 11 # Basic Speed is (DX+HT)/4, keep fractions. Move is basic speed plus # (running skill)/8, rounded down, minus encumbrance. #basic speed: 6.75 #move: 7 (+1.5 running, -1 encumbrance) move: -1 # Thrust and swing are based on ST; table is on B72 # Active defenses. Two numbers; the first is the raw score, the # second adds in your usual PD. dodge: 5 / {10} parry: 8 / {13} block: 8 / {13} # Passive Defense armor pd: 2 shield pd: 3 other pd: 0 # Damage Resistance. "Toughness" goes under "other DR". armor dr: 3 other dr: 1 / Toughness # Advantages. Give the name, and then the point cost. Enter an empty # skill (just "@a:") to put a space on the output; this can help group # advantages and make them easier to read. @a: Halfblood (with spell using secret -10) / 0 @a: Magical Aptitude II / 0 @a: Longevity / 0 @a: Literacy / 5 @a: Toughness / 10 @a: Absolute Direction / 5 @a: Magical Aptitude III / 10 @a: Alertness +2 / 10 # Disadvantages. Like Advantages @d: Social Stigma (Halfblood -2) / 0 @d: Secret (Spell-using Halfblood) / 0 @d: Enemies (A single formidable individual appearing on a 6 or less) / -5 @d: Sense of Duty (Companions - Zorith) / -9 @d: Phobia (Horses) / -5 @d: Code of Honor (Pirate's code applied to Military service) / -5 @d: Compulsive Behavior (Obsessive Compulsive on Neatness) / -5 @d: Dellusion (The Chosen One) / -10 # Quirks. Like Advantages @q: Loves the ocean (especially any plans concerning ocean travel) / -1 @q: Bossy (loves to give orders) / -1 @q: Hates greed / -1 @q: Vow (will not use offensive magic) / -1 @q: Secret (heritage) / -1 # Skills. Skill name, skill type (PE, PA, PH, ME, MA, MH, MV), level, # and point cost. An empty skill will put a space in the output. @s: Southland (with 1 free point) / LG / 10 / 1 @s: Old Acarian / LG / 10 / 2 @s: Acarian Runes / MH / 12 / 2 @s: Acarian Lore / MV / 10 / 1 @s: Brannic / LG / 6 / .5 @s: @s: Shield / PE / {16} / 2 @s: Shortsword / PA / {18} / 16 @s: Bow / PH / {14} / 2 @s: Knife / PE / {14} / .5 @s: Spear (Default DX) / PA / 10 / 0 @s: Knife Throwing (Default DX) / PE / 11 / 0 @s: Spear Throwing (Default DX) / PE / 11 / 0 @s: @s: Swimming / PE / {14} / .5 @s: Climbing / PA / {13} / .5 @s: Running / PH / {12} / .5 @s: @s: Leatherworking / ME / {12} / .5 @s: Mechanic (Ocean going vessel) / MA / {11} / .5 @s: First Aid / ME / {12} / .5 @s: @s: Boating / PA / {13} / .5 @s: Seamanship / ME / {13} / 1 @s: Navigation (+3 Absolute Direction) / MH / 14 / 1 @s: Naturalist / MH / {10} / .5 @s: Survival (Beach) / MA / {11} / .5 @s: Survival (Woodland) / MA / {12} / 1 @s: Tracking (+2 Alertness) / MA / 13 / .5 @s: @s: Stealth / PA / {15} / 2 @s: Tactics / MH / {10} / .5 @s: Escape / PH / {12} / .5 @s: Camouflage (Default Woodland Survival) / ME / 10 / 0 @s: Shadowing (Default Stealth) / MA / 11 / 0 @s: @s: Hit Location (Short Sword) / MN / 3 / 4 @z: Find Weakness / MH / 14 / 1 @z: Weaken / MH / 14 / 1 @z: Restore / MH / 14 / 1 @z: Rejoin / MH / 14 / 1 @z: Repair / MH / 14 / 1 @z: Armor / MH / 17 / 6 / 1s / 2 per DR / 1m @z: Shield / MH / 16 / 4 / 1s / 2 per PD / 1m @z: @z: Haste / MH / 14 / 1 / 2s / 2 per 1 / 1m @z: Great Haste / MV / 13 / 1 / 10s / 5 / 10s @z: Glue / MH / 14 / 1 / 1s / 3 per hex / 1m @z: Apportation / MH / 14 / 1 / 1s / varies / 1m @z: Slow Fall / MH / 14 / 1 / 1s / 1 per 50lbs / 1m @z: Wallwalker / MH / 14 / 1 / 1s / 1 per 50lbs / 1m @z: Levitation / MH / 14 / 1 / 2s / 1 per 80lbs / 1m @z: Flight / MV / 13 / 1 / 2s / 5c, 3m / 1m @z: @z: Light / MH / 14 / 1 / 1s / 1 / 1m @z: Continual Light / MH / 14 / 1 / 1s / varies / varies @z: Darkness / MH / 14 / 1 / 1s / 4 / 1m @z: Blur / MH / 14 / 1 / 2s / 1 per skill / 1m @z: Hide / MH / 14 / 1 / 5s / 1 per sense / 1h @z: Invisibility / MH / 14 / 1 / 3s / 5 / 1m @z: Night Vision / MH / 14 / 1 / 1s / 3 / 1m @z: Hawk Vision / MH / 14 / 1 / 2s / 4 / 1m @z: @z: Detect Magic / MH / 14 / 1 / 5s / 2 / inst @z: Ignite Fire / MH / 14 / 1 @z: @z: Hang Spell / MH / 14 / 1 / 10s / var / 1h @z: @z: Itch / MH / 14 / 1 # Possessions. Item name (count), weight (in pounds), cost. @p: Heavy Leather Armor +1 DR, 0 casting penalty / 15 / 0 @p: Medium Shield / 15 / 0 @p: Short Sword Flaming +2 post-damage / 2 / 0 @p: Large Knife / 2 / 0 @p: Short Bow / 2 / 0 @p: Quiver / .5 / 0 @p: Arrows (8) / 1 / 0 @p: Iron Arrows (2) / 1 / 0 @p: Javelin (3) / 1.5 / 0 @p: Throwing Dagger (2) / 2 / 0 @p: Subtotal on body / {42} @p: @p: Personal Basics / 1 / 0 @p: Rope, 10 yards / 3 / 0 @p: Food, 1 week / 10 / 0 @p: Winter Clothes / 6 / 0 @p: Subtotal in pack / {20} @p: @p: Ruby Ring @p: 4 pt. Emmelstone @p: Silver Wand @p: Ring of Keen Hearing +2 @p: Ring of Blocking (skill level 16) @p: Total / {62} # Background. Give a quick 1-paragraph rundown on your character's # life up to now. This should be expanded in another document. $background: Logan was born of a male Flan-Acar and the hedge-wizard of Bradith, Alexas, his mother. Upon his mother's death, Logan headed east with a friend of Alexas's, Archen. Arriving at Kreb, and under the guidance of Archen, Logan joined the Southland Naval Military at Kreb. Logan was enjoying life as a member of Kreb's Navy until he found himself torn between his Sense of Duty and his Code of Honor when a drunk fellow officer, Darnith, murdered a Halfblood. Logan, upon confronting Darnith, soon was on the defensive as Darnith in his druken state attacked. In the ensuing battle Logan inflicted a fatal wound and upon hearing that Darnith's father Tullith, a wealthy Nobel, was after him, Logan was asked to "go on a leave of absence" from the Corp. $ $appearance: Logan is 37 years old. He is above average height with an athletic build. His complexion, unlike most Halfbloods, is well tanned from the many years that he spent with the Navy. This, along with the fact that Logan likes to wear a bandana over his head (also a trait aquired from his years with the Navy), allows him to "casually" hide his heritage, although he never lies about it when confronted. Moreover, due to his obsessive compulsive behavior and strict military training, Logan's attire is usually spotless and well kept. Until a better outfit comes along, Logan wears his old Navy officer's uniform with the rank & insignia removed. $ # Weapons: Item name, damage type, damage, skill. Note that weapons # and missile weapons which you own should also be listed under # possessions. Examples: @w: Short sword / cut / sw / 18 @w: Short sword / imp / thr / 18 @w: Large Knife / cut / sw-2 / 14 @w: Large Knife / imp / thr / 14 @w: Javelin / imp / thr+1 / 10 # Missiles (also put them under weapons for damage & skill) # Item name, snap shot, accuracy, 1/2 range, max range # @m: Short box / 12 / 1 / 120 / 180 @m: Short Bow / imp / thr / 14 / 12 / 1 / 120 / 180 @m: Javelin (throwing) / imp / thr-1 / 11 / 10 / 3 / 18 / 30 @m: Small Knife (throwing) / imp / thr / 12 / 11 / 0 / 7 / 12 # All done! $picturedata: R0lGODdhfgDdAPAAAP///wAAACwAAAAAfgDdAAAC/oSPqcvtD6OctNqLs968+w+G4kiW5omm6sq2 7gvH8kxvwY3j9S7ljc8LHm4VorBmvCSPr0DHyWwtbdAoqgrCWkfa7JbUDYW/mrGY7DGL1OgIe93O vM9xyxxen9y5+V5sHwfI1/eDRMggCHaokFjSeDSW85ggiej2FaY1aaC5MLd55SmKkTnqAHrSZda4 ygiBaqJaaDeL8Aar6GpJu0v5gDvo20vRqlsLaWpMfDz0G1UsrJQcPc2j1llGrbxt/QtEpXMqzgSM NxxUTne+k27ObbgFjY7JzE6/Dm8l3x1fn//sj0Y7de8E3qv2j1zAGQO94DPY7yHDgwUnRkQIUd9C /osKN8poWAQjJ4Ai3dkah0yiw5IgbaDMpbKlS4/ZPMqsSVPay5Iccy5ztlPILVhTeAK4idObnDu3 LroRVDRoRXvEwnmy6ucVxSKSsIbU6rSnz48Jx/4pq5Lf2axkkKbVphEGILdPmnxtQ3fkXTR5j/IK tIJVH6SP+qZJJecQyE2GPwwE1dgxsKh7Fde9vIjTJMo6Mw+Bmi6yI6+2SGMu0zW16tWs9ahGzIGu YBVEA3cOFdv2X9wzU8z2fRp25VjBie8WnhS5Ht29ef8Enpv2beWkmD93nlj6cePNqV/S3p37de/b HU0Xnx36cPPR1Y9HXx38e/bh6c+HmRz+d/fp/quy/g9ggAIOuFp8/LGFnYEJ7rdgefgtJ19/5AF1 4Hn2QVihg8Hct6GE+oGV4XoPIjghhyaR+KGIHaJ4oYIlmoXWiAzyZR2GeNXIYlgpSqVjizO2heOP W+0IY0YNUnhjhDn2eOKSTDrmYZIrmjhkcSrSuFKUdUxmZR61dellfS4uslmWnv12mGcnUWlhZns8 puZUzUypJhuLxSlSS6ItKNOe2N3kJ2+E4SmOW4GG2CShLjhxKJ6MKkqWXpBKAdekyjVqmZyWpmnU pmL65amMa4Zq5luksgnqqe2BqOqYSLZ6ZaewairrrJJqaGulTuZ6a5u8pprfr8BqmSuXwva6eSqv oR0Lp7I+nnqnrX3OOmir1UIbJKR9YSrqs47aZalo3EIp16R+jvspC+gSq+63VLkp1JnxktnRYHGF SdKWVd77ZEr7+gvkv/kOjCXBUs5LyLrr7gouvWrB+y7ERsorVp0VU1yuucduzHHHHn8Mcsgij0xy ySaLXAAAOw== $